Monday, December 05, 2016 - 01:42 PM UTC
Assault Models released two new figures in two different scales, both produced using 3D scanning technology. Can figures get any more realistic than this?
AM35015 - US Infantryman, 1942-1945

The figure is offered in 1/35 scale and cast in resin.
http://assaultmodels.com/en/catalogue/us-armed-forces/60-am35015en.html

Also, the company released their first figure in 1/16 scale. This figure was already produced in 1/35 scale (and reviewed on Armorama) and depicts modern USMC SAW Gunner.

AM16001 - Machine Gunner, the US Marine Corps, 2015

The 3D scanning process for producing this figure is shown here:
http://assaultmodels.com/images/Catalogue/am35012/Video.mp4
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Comments

I like the pose in general but the left shoulder, arm and hand just seems a bit off. Would like to see a painted version.
DEC 06, 2016 - 09:42 AM
The knob at the very end of the elbow should be a touch longer. Take the image, put a grid over it or even just draw a stick skeleton and you'll see it. I've been doing figure drawing for so long measure of human proportions is instinct. Panel after panel, I see body parts in my sleep.
DEC 06, 2016 - 10:04 AM
Because they are real people and your brain subconsciously can't grasp the uniformity of the tones. Humans respond to color and light versus dark. Without those cues, something looks wrong. We can grasp this in an stylistically proportioned figure and it doesn't look as wrong. But with exact proportions it looks more wrong. This is something I have learned about while doing comics. One deals with color versus black and white, variation of tones and realism of depiction. [/quote] No that's not it It just looks a little strange as I said will wait to see the painted version
DEC 06, 2016 - 01:16 PM
Because they are real people and your brain subconsciously can't grasp the uniformity of the tones. Humans respond to color and light versus dark. Without those cues, something looks wrong. We can grasp this in an stylistically proportioned figure and it doesn't look as wrong. But with exact proportions it looks more wrong. This is something I have learned about while doing comics. One deals with color versus black and white, variation of tones and realism of depiction. [/quote] No that's not it It just looks a little strange as I said will wait to see the painted version[/quote] Un huh. Did you notice the missing knob on the elbow, foreshortened forearm, and slightly undersized hand? If you examine the real versus miniature with either a grid or a work up on the body proportions using a skeleton they jump out at you.
DEC 06, 2016 - 01:51 PM
Might it also be that the pose are so "static" that we feel they are a little odd? Does anybody know how long it takes before a 3D full body scan is finished. Possibly several minutes (I get the feeling from looking at the figures tha they have to sand still with heavy weapons hold entirely still). image what will happen if we create machinery that can do it in an instant, say like taking a picture. That would give us fantastically posed figures. But I am very happy with the figures now appearing on the market already (fatter, children, realistic women).
DEC 06, 2016 - 03:38 PM
I hope that one day they release the GI in 1/16th scale.
DEC 06, 2016 - 04:35 PM
There's something definitely wrong with his left arm. Looks like he was wounded in that arm and he's holding it awkwardly. I think it's because his left shoulder is a little too high - should be sloped down a little.
DEC 06, 2016 - 08:49 PM
Here's a forum topic from planetFigure that you might find useful. http://www.planetfigure.com/threads/3d-scanning.81417/ Mario
DEC 06, 2016 - 09:01 PM
Interesting insight thanks Mario. Looking at the initial master figure there appears some definite improvement with that arm compared to the above finished product?
DEC 07, 2016 - 01:12 AM
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